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Showing posts with label Web Technology. Show all posts
Showing posts with label Web Technology. Show all posts

Friday, January 25, 2013

Sams Teach Yourself HTML5 in 10 Minutes (5th Edition) (Sams Teach Yourself -- Minutes)


December 24, 2010  0672333333  978-0672333330 5

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A quick, clear guide to using the exciting new features of HTML5 today

  • Practical, hands-on approach helps web designers or developers begin using HTML5 right away
  • Step-by-step directions show how to implement HTML5 video, drawing, drag and drop, forms, and more
  • Makes sense of all the competing claims and misinformation about what HTML5 is or isn't

You don't need to wait to begin using HTML5, the successor to HTML 4 and XHTML . HTML5 is now being implemented in the latest versions of all the major browsers, and with it come some of the most exciting and powerful advances in web development technology in years. 


Teach Yourself HTML5 in 10 Minutes offers straightforward, practical answers for fast results. By working through the book's clear, step-by-step examples, web designers or developers new to HTML5 can learn everything they need to know to quickly and easily get up to speed with HTML5. 

Programming HTML5 Applications: Building Powerful Cross-Platform Environments in Javascript


November 29, 2011
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HTML5 is not just a replacement for plugins. It also makes the Web a first-class development environment by giving JavaScript programmers a solid foundation for building industrial-strength applications. This practical guide takes you beyond simple site creation and shows you how to build self-contained HTML5 applications that can run on mobile devices and compete with desktop apps.
You’ll learn powerful JavaScript tools for exploiting HTML5 elements, and discover new methods for working with data, such as offline storage and multithreaded processing. Complete with code samples, this book is ideal for experienced JavaScript and mobile developers alike.
  • Store session data in the browser with local storage objects
  • Save trips to the server: store larger amounts of data with IndexedDB
  • Give browsers limited access to a user’s system to read and upload files
  • Take your app offline—and speed up page loading when it’s online
  • Use Web Workers to create multithreaded applications
  • Transfer data between browser and server more efficiently with Web Sockets
  • Learn about HTML5 tags for forms, multimedia, graphics, and geolocation
"HTML5 is all the rage these days, but it's more than just a buzzword. Programming HTML5 Applications provides the knowledge to guide you through all the new technologies needed to make modern web applications."

--Ralph Whitbeck, cohost of The Official jQuery Podcast

Professional HTML5 Mobile Game Development


September 19, 2012

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Create mobile game apps for the lucrative gaming market
If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own.
  • Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices
  • Explains single-player and multi-player mobile game development
  • Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves
  • Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation
  • Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js
  • Covers simple physics as well as using an existing physics library
The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

Practical HTML5 Projects


Publication Date: May 23, 2012 | ISBN-10: 1430242752 | ISBN-13: 978-1430242758 | Edition: 1


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Practical HTML5 Projects is a collection of valuable web techniques that any developer or designer can use. This book is all about saving time. Busy web developers should not have to plow through pages of theory or history only to discover that no practical applications are provided, nor should they have to read a paragraph five times to extract some meaning from it. All of the techniques within this book are explained using fully worked examples that you can immediately apply to your own projects.

With each technique the book provides:
A practical and useful example (and a screen shot of the end result where applicable).
The markup for a fully worked example.
A downloadable template to adapt for use in your own websites.
With Practical HTML5 Projects, you can dive straight into the book at the required chapter and immediately find answers to your website problems, and find the sample code you can use to get it right. Start creating websites using the practical examples, summaries, and templates.

This book includes topics such as rollover navigation menus without scripts, adding audio and video, rounded corners, drop shadows, adding PayPal services, and much more. It also includes sections on troubleshooting and transitioning to HTML5 and CSS3 to help bring your existing content up to date.
What you’ll learn
Discover new techniques for creating interesting, attractive and accessible websites
Save time spent researching poorly documented techniques
Avoid lengthy trial-and-error testing and hours spent reading single topic manuals
Download templates and quickly adapt them for your own use
Keep pace with the latest developments and recommendations in web design
Accumulate a useful tool kit of resources and templates
Who this book is for
Practical HTML5 Projects acknowledges the fact that designers, teachers, and students would rather produce something than spend hours researching how to produce it. Web developers and designers can dive right into the book, take a template and adapt it. IT teachers can set student projects based on the techniques and templates revealed in the book.

Table of Contents
Moving to HTML5
A Rollover Picture Gallery
Backgrounds
Rollover Menus
Moving to CSS3
Adding Audio, Video and Slide Shows
Rounded Corners
Drop Shadows
Create Collages and Galleries
Add PayPal
Secure Feedback Methods
Monitor Mayhem
Appearance and Usefulness
Accessibility
Dump those Deprecated Items
Search Engine Optimization
Printing, Counting, and Redirecting
Validation
Troubleshooting
Appendix


Learn HTML5 and JavaScript for Android


August 1, 2012  1430243473  978-1430243472 1

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Learn HTML5 and JavaScript for Android teaches the essential HTML5 and JavaScript skills you need to make great apps for the Android platform and browser.

This book guides you through the creation of a mobile web app. You'll put the HTML5, CSS3 and JavaScript skills you learn into practice, giving you invaluable first-hand experience that will serve you well as you go on to develop your own web apps for Android smartphones and tablets.

Throughout this book, you will learn new skills and bring these altogether to create a web app that runs on the Android platform as well as other mobile platforms.

What you’ll learn

Android 4.0 compliant, this book shows you how to:
  • How to build a HTML5 and JavaScript-based mobile Web app that runs on Android devices and browsers
  • What is HTML5 and how to best use it for your presentation tier in your Web app
  • What is CSS3 and how to best employ it for a richer presentation tier in your Web app
  • What is JavaScript and how to best use for any needed logic in your web app
  • How to make use of some of the HTML API’s such as Canvas, Video and Audio for mobile to create a richer experience for users
  • How to build a Web app, case by case, tier by tier, for your Android devices and for your prospective audience

    Who this book is for

    This book is for Android and web developers needing to learn the mobile web skills needed to build reactive, dynamic and fun HTML5 and JavaScript-based Web Apps that run on Android devices and its browsers.

    Table of Contents

    1. Introduction and Shopping list
    2. Learn Your First Web App for Android
    3. Learn HTML5
    4. Create using HTML5 Workshop (Web app case study part I)
    5. Learn CSS3
    6. Create and Refine using CSS3 (Web app case study part II)
    7. Learn JavaScript
    8. Create using JavaScript (Web app case study part III)
    9. Testing and Deploying Your First Web App

    Learn HTML5 and JavaScript for Android 2012


    Publication Date: October 18, 2011 | Series: Head First

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    HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs.

    Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications.

    Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5.

    Here are just some of the things you’ll learn in Head First HTML5 Programing:

    Learn how to make your pages truly interactive by using the power of the DOM.
    Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters.
    Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages.
    Use the Geolocation API to know where your users are.
    Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface.
    Go beyond just plugging a video into your pages, and create custom video experiences.
    Learn the secret to grabbing five megabytes of storage in every user’s browser.
    Improve your page’s responsiveness and performance with Web workers.
    And much more.

    HTML5 Cookbook (Cookbooks (O'Reilly))


    November 26, 2011 Cookbooks (O'Reilly)
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    With scores of practical recipes you can use in your projects right away, this cookbook helps you gain hands-on experience with HTML5’s versatile collection of elements. You get clear solutions for handling issues with everything from markup semantics, web forms, and audio and video elements to related technologies such as geolocation and rich JavaScript APIs.
    Each informative recipe includes sample code and a detailed discussion on why and how the solution works. Perfect for intermediate to advanced web and mobile web developers, this handy book lets you choose the HTML5 features that work for you—and helps you experiment with the rest.
    • Test browsers for HTML5 support, and use techniques for applying unsupported features
    • Discover how HTML5 makes web form implementation much simpler
    • Overcome challenges for implementing native audio and video elements
    • Learn techniques for using HTML5 with ARIA accessibility guidelines
    • Explore examples that cover using geolocation data in your applications
    • Draw images, use transparencies, add gradients and patterns, and more with Canvas
    • Bring HTML5 features to life with a variety of advanced JavaScript APIs

    HTML5 Animation with JavaScript


    November 30, 2011  1430236655  978-1430236658 1

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    Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.  

    You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

    What you’ll learn ?
    All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code

    Basic motion principles like velocity, acceleration, friction, easing, and bouncing
    How to handle user interactions via the keyboard, mouse, and touchscreen 
    Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics

    All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

    Who this book is for ?
    This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

    Table of Contents
    Basic Animation Concepts
    Basics of JavaScript for Animation
    HTML5 and Canvas graphics
    Trigonometry for Animation
    Velocity and Acceleration
    Boundaries and Friction
    User Interaction: Moving Objects Around
    Easing and Springing
    Collision Detection
    Coordination Rotation and Bouncing Off Angles
    Billiard Ball Physics
    Particle Attraction and Gravity
    Forward Kinematics: Making Things Walk
    Inverse Kinematics: Dragging and Reaching
    3D Basics
    3D Lines and Fills
    Backface Culling and 3D Lighting
    Matrix Math
    Tips and Tricks



    HTML5 And CSS3 Visual Quick Start Guide 7th Edition


    Publication Date: December 31, 2011 | ISBN-10: 0321719611 | ISBN-13: 978-0321719614 | Edition: 7

     

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    Want to learn how to build Web sites fast? This best-selling guide’s visual format and step-by-step, task-based instructions will have you up and running with HTML5 and CSS3 in no time. This Seventh Edition is a major revision, with approximately 125 pages added and substantial updates to (or complete rewrites of) nearly every page from the preceding edition. Authors Elizabeth Castro and Bruce Hyslop use clear instructions, friendly prose, and real-world code samples to teach you HTML and CSS from the ground up. Over the course of 21 chapters you will learn how to:

    Write semantic HTML, both with elements that have been around for years and ones that are new in HTML5.

    Prepare images for the Web and add them to your pages.

    Use CSS to style text, add background colors and images, and implement a multicolumn layout.

    Build a single site for all users—whether they are using a mobile phone, tablet, laptop, desktop computer, or other Web-enabled device—based on many of the components of responsive Web design, including CSS3 media queries.

    Leverage new selectors in CSS3, add Web fonts to your pages with @font-face, and use CSS3 effects such as opacity, background alpha transparency, gradients, rounded corners, drop shadows, shadows inside elements, text shadows, and multiple background images.

    Improve your site’s accessibility with ARIA landmark roles and other good coding practices.
    Build forms to solicit input from your visitors.

    Include media in your pages with the HTML5 audio and video elements.
    Test and debug your Web pages.

    Secure a domain name and publish your site.

    And much more! All book code samples and more are available on the companion web site.