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Showing posts with label JavaScript. Show all posts
Showing posts with label JavaScript. Show all posts

Friday, January 25, 2013

Learn HTML5 and JavaScript for Android


August 1, 2012  1430243473  978-1430243472 1

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Learn HTML5 and JavaScript for Android teaches the essential HTML5 and JavaScript skills you need to make great apps for the Android platform and browser.

This book guides you through the creation of a mobile web app. You'll put the HTML5, CSS3 and JavaScript skills you learn into practice, giving you invaluable first-hand experience that will serve you well as you go on to develop your own web apps for Android smartphones and tablets.

Throughout this book, you will learn new skills and bring these altogether to create a web app that runs on the Android platform as well as other mobile platforms.

What you’ll learn

Android 4.0 compliant, this book shows you how to:
  • How to build a HTML5 and JavaScript-based mobile Web app that runs on Android devices and browsers
  • What is HTML5 and how to best use it for your presentation tier in your Web app
  • What is CSS3 and how to best employ it for a richer presentation tier in your Web app
  • What is JavaScript and how to best use for any needed logic in your web app
  • How to make use of some of the HTML API’s such as Canvas, Video and Audio for mobile to create a richer experience for users
  • How to build a Web app, case by case, tier by tier, for your Android devices and for your prospective audience

    Who this book is for

    This book is for Android and web developers needing to learn the mobile web skills needed to build reactive, dynamic and fun HTML5 and JavaScript-based Web Apps that run on Android devices and its browsers.

    Table of Contents

    1. Introduction and Shopping list
    2. Learn Your First Web App for Android
    3. Learn HTML5
    4. Create using HTML5 Workshop (Web app case study part I)
    5. Learn CSS3
    6. Create and Refine using CSS3 (Web app case study part II)
    7. Learn JavaScript
    8. Create using JavaScript (Web app case study part III)
    9. Testing and Deploying Your First Web App

    HTML5 Animation with JavaScript


    November 30, 2011  1430236655  978-1430236658 1

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    Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.  

    You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

    What you’ll learn ?
    All the JavaScript and HTML5 code (including math and trigonometry functions) you'll need to start animating with code

    Basic motion principles like velocity, acceleration, friction, easing, and bouncing
    How to handle user interactions via the keyboard, mouse, and touchscreen 
    Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics

    All the basic 3D concepts you'll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting

    Who this book is for ?
    This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices.

    Table of Contents
    Basic Animation Concepts
    Basics of JavaScript for Animation
    HTML5 and Canvas graphics
    Trigonometry for Animation
    Velocity and Acceleration
    Boundaries and Friction
    User Interaction: Moving Objects Around
    Easing and Springing
    Collision Detection
    Coordination Rotation and Bouncing Off Angles
    Billiard Ball Physics
    Particle Attraction and Gravity
    Forward Kinematics: Making Things Walk
    Inverse Kinematics: Dragging and Reaching
    3D Basics
    3D Lines and Fills
    Backface Culling and 3D Lighting
    Matrix Math
    Tips and Tricks